![]() ![]() ![]() While using simulation sites to figure out which piece of gear will do the most damage has long been a hallmark of World of Warcraft, in past expansions, you could more or less do the math yourself, as long as you knew which stats were best for your character. Rather than feeling like important additions to the way a class plays, these traits simply give players a slightly higher chance to do more damage, without changing anything about how they play.Įven worse: The choice of which Azerite trait to take, because pieces can have upwards of 10 different traits to choose from, is nearly impossible without the help of the internet. While there are dozens of possible traits available to each class, and at least seven for each piece of armor, all of the best ones are generic. Now that more players have access to the armors’ traits, it has became clear that there is a larger problem with the system as a whole. Blizzard quickly patched this out to make it slightly easier to unlock the first tier of upgrades, though it certainly didn’t remove the grind completely. The first complaint was that the armor, which is only available in the head, shoulder and chest gear slots, required players to grind a resource called Azerite Power, or AP, to unlock its traits - upgrades that alter abilities in helpful ways. Shortly after the expansion launched, criticisms of Azerite Armor started to emerge. And while the reception has been mostly positive, there’s one thing that players are almost universally unhappy with: Azerite Armor. It’s been almost two weeks since Blizzard released World of Warcraft’s newest expansion, Battle for Azeroth. ![]()
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